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🛠 Technical Info
Fully compatible with MetaHuman (UE 5.6) – female and male body types
Includes a custom simulation mesh, for better cloth rendering.
Parametric & recolourable – 4 adjustable material channels (fabric base, seams, stripe accent, elastic trim. See image)
Designed in Marvelous Designer for true-to-life stretch fabric shaping
Developed on the Ada body type for seamless MetaHuman integration
Includes a bodymask for correct body visibility in MetaHuman Creator
Source mesh modeled in quads, optimized and triangulated for UE5 use.
Texture baked details (wrinkles, compression folds, and stitching) for enhanced realism
Comes with 6 LODs!
Developed with game-readiness in mind. But can be used in Cinematic projects too!
💼 What’s Included
MetaHuman-compatible Outfit Asset (OA_) and Cloth Asset (CA_)
Standalone FBX meshes (low, sim, and high-poly variants)
4K Textures: Base Color, Normal, Roughness, Metallic, Mask Maps
Blender workfile with full material setup and all mesh variations
High-poly source mesh for re-baking or texture adjustments (_HHLOD)
Reference MetaHuman body mesh (Ada body type) for precise fit
🧵 Additional Notes
This product was built for MetaHuman integration but is equally suited for standalone art and animation projects.